Hero Bank Details #2

More Hero Bank details:

- Features middle-school-aged kids who raise virtual heroes
- Battles are done for fame and prestige
- Hero is Kaito Gosho
- Kaito’s virtual warriors fight “Hero Battles”
- Hero Battles are extremely popular popular government-sanctioned sport
- Winners can potentially earn tons of cash for future upgrades
- The audience and your sponsors want you to win in flashy, exciting fashion
- The way you fight and emerge victorious can greatly affect the purse you earn at the end of it all
- Do well, and you can upgrade your heroes and even purchase new, more powerful ones which require more money to keep in one piece

“Making a new hero-oriented game is really pretty risky. It’s as if you’re trying to challenge all the heroes already out there on their own turf. That’s why, if we’re going to do this, than we’re going to put our all into it. Also, making a game for children is also one step in raising the gamers of the future, so it’s not something we can be lazy with. I think some publishers tackle this genre with tried-and-true hero stories, but I think there’s room for games that deal with the themes Hero Bank deals with as well.”

“This is a game that’s more targeted toward children than anyone else, but nonetheless ‘money’ is an important theme here. Some people might think that’s a little too raw a topic , but I think it’s good to have a theme like that in a hero-oriented story. Money is an inescapable part of our lives, and while the amounts we’re talking may differ, it’s something near and dear to children as well. Mixing money in with this heroic kind of game lets us explore new types of drama, I think.”

http://nintendoeverything.com/126045/more-hero-bank-details-produced-by-toshihiro-nagoshi/

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